31eee384 has another comment…
I would like to say that I’ve been working on TBDMMO, but I can’t aside from that I’ve looked a bit at the RakNet code reference and the official Ogre3d manual to set in my mind how I want to code this. I have also (unfortunately) thought up of two cool game ideas I’ve spent a little time on.
All I’ve done in the TBDMMO respect is convert the example code into solid, my-standard following declare-in-headers, implement-in-.cpp code. It’s really just a bunch of copy+paste, so I’m not claiming it to be work. However, it will give me a base to work off of, that base being what one can see if they run any of the Ogre3d demos (FPS counter (albiet broken because of a missing font or something), mouselook, and window-closing).
My school’s starting finals in two weeks from now, so I probably won’t get any more done until after then. But THEN I’m going on vacation to Florida, so… well… I’ll have my laptop but less than optimal internet if any. I might get something done, but that’s unlikely.
I hope the other programmers have better luck.